2 analog input channels, 2 analog output channels, plug-in sample rate up to 192 kHz
The Quantec Yardstick 2493 room simulators are high-quality, digital sound processing devices based on the original 1982 QRS Room Simulation algorithm.
Due to its unobtrusive, natural character and its superb room simulation, the original QRS has become a lot more than just a well-know production tool for pop music. In the fields of classical music production, chamber music, as well as in movie post-production, the QRS is considered to be the Yardstick for all competing products. In other words, whenever a natural sounding ambience is desired, and any kind of artificial reverberation is not, the QRS algorithm has been repeatedly praised by countless sound professionals.
Due to the sophisticated characteristics of the QRS algorithm, any QUANTEC Room Simulator stands out favorably among the competition. But there are quite a few situations where its sonic qualities really shine:
In the final mix, where it is unobtrusively transparent with virtually no tendency to blur - even with a full dose over the entire set of tracks
In a multitude of productions in classical music, where any room impression with an artificial smack is undesirable - for stylistic reasons alone
In the production of movies and radio dramas, where its virtually tangible room illusions simulate real rooms, which - in cramped environments - may actually create a physically unpleasant feeling of pressure
In movie productions, using its outstanding ambience in spacious effects
In sound reinforcement and P.A., where those pronounced resonance lines and gaps in the acoustic spectrum of a hall not suited for musical performances can be averaged and smoothed out. As a result, the sound of a general-purpose municipal hall becomes more suitable for music, and the risk of feedback is reduced
During the musical-improvisatory play with the reverberation onset - or the effervescence of the room
Since the sound characteristic of the QRS algorithm - and thus that of Yardstick as well - is quite a bit different when compared to the competition, it inevitably will have a significant influence on the number and types of the available parameters.
both high density and low coloration at the same timestunning transparency2 in / 2 out mode2 unique phase-insensitive input channelsup to 2 separate output channelsor 1 stereo output pair with 50% correlation (adjustable)up to 4 front panel bargraph level metersADC: -111 dB unweighted (-114 dB A-weighted)ADC r.m.s. noise floor: -118 dB FS unweighted (-121 dB FS A-weighted)DAC: -111 dB unweighted (-114 dB A-weighted)DAC r.m.s. noise floor: -118 dB FS unweighted (-121 dB FS A-weighted)floating-point DSPs for unlimited internal dynamic rangelatency ~3ms (AinAout)latencies (AinAout): 250µs@192kHz / 500µs@96kHz / 1.5ms@48kHzMute, Bypass, and Solo functions from hotkey menuembedded click test generatora total of 3 front panel operating elementsup to 15 plug-in banks for softwareweb browser-based remote control over Ethernet (includes web apps for iPad + iPhone)MIDI (remote control, total recall, dynamic automation)USB (preliminary)calendar clock with automatic timestamping of user presets (free running or as an NTP client)tiny cool-running unit, no fan, 19" 1PU, just 36mm (<1½") deepinternal power supply (100-240V, 50-60Hz), power consumption <18VA
2493 non-studio applications:
theatersjazz clubslive concertspublic addresssound reinforcementelectronic church organstheme parksPA: ironing out obtrusive room resonances to reduce feedback problems
2493 studio applications:
analog studiosall areas where artificial reverberation is regarded as undesirable or unpleasantprimary reverb over total mixadd stunning artificial stereo to mono recordingsclassical vocal musicclassical piano musicclassical chamber musicdelicate acoustic instruments and world musicfull orchestra tuttidrum sounds and percussionradio dramascommercials and trailersOB vans with limited mounting spacepost-processing of low-budget amateur recordingsheadphones: getting mono voices, instruments, and mixes out of headadd room or ambience to delicate HRTF or other 3D recordings, which (when processed by standard reverberators) would completely collapse